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Old Feb 07, 2008, 02:52 PM // 14:52   #1
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Default Necro buffs = Warrior Touchers?!? O-o

Partial list from the update:

[skill]Blood is Power[/skill]: decreased Energy cost to 1.
[skill]Wallow's Bite[/skill]: decreased Energy cost to 1.
[skill]Touch of Agony[/skill]: decreased Energy cost to 1.
[skill]Dark Pact[/skill]: decreased Energy cost to 1.
[skill]Demonic Flesh[/skill]: decreased Energy cost to 1.
[skill]Blood Renewal[/skill]: decreased Energy cost to 1.
[skill]Blood Ritual[/skill]: decreased Energy cost to 5.
[skill]Offering of Blood[/skill]: decreased Energy cost to 1.


So, with the energy cost almost nill, anyone try to build a warrior toucher?

-ANoid
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Old Feb 07, 2008, 02:56 PM // 14:56   #2
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No,simply because that would lower your Dps and spiking if you are a decent warrior.
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Old Feb 07, 2008, 02:57 PM // 14:57   #3
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Yes, you could do that if you enjoy the prospect of losing more health than you deal damage in return.
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Old Feb 07, 2008, 02:58 PM // 14:58   #4
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Instead of mashing 1-2-1-2 and losing health I deal more damage with just mashing space ..
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Old Feb 07, 2008, 03:04 PM // 15:04   #5
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Fair enough gang,

Not my chosen proffession. The energy was what I was focusing on, not the actual results, thanks for setting me straight.
Thanks for the replies.

-ANoid
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Old Feb 07, 2008, 07:52 PM // 19:52   #6
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Quote:
Originally Posted by I pwnd U
You want to apply pressure to key players on the other team, running a toucher will apply some pressure BUT running a build such as a Dragon Slash build is going to cause alot more pressure.
Actually, putting a minor investment in blood and running Touch of Agony might not be a bad thing to supplement your warrior build. Could be (1) an armor ignoring killing blow; (2) a nice "fill in" while your other warrior skills are charging; (3) a way to keep up the pressure while being blinded/hexed (until your monk gets it off of you).
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Old Feb 07, 2008, 07:58 PM // 19:58   #7
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Quote:
Originally Posted by Jetdoc
Actually, putting a minor investment in blood and running Touch of Agony might not be a bad thing to supplement your warrior build. Could be (1) an armor ignoring killing blow; (2) a nice "fill in" while your other warrior skills are charging; (3) a way to keep up the pressure while being blinded/hexed (until your monk gets it off of you).

True but he was talking about a pure Warrior Toucher I believe. Which is what I was responding too. No doubt there are good W/N builds out there that utilalize a little blood magic but a pure toucher build on a Warrior would not be as good as a normal warrior build.
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Old Feb 07, 2008, 08:29 PM // 20:29   #8
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Quote:
Originally Posted by Jetdoc
Actually, putting a minor investment in blood and running Touch of Agony might not be a bad thing to supplement your warrior build. Could be (1) an armor ignoring killing blow; (2) a nice "fill in" while your other warrior skills are charging;
Actually, it's bad - you're wasting attributes, a skill slot and sacrificing life when you could just hit something for comparable damage

Quote:
(3) a way to keep up the pressure while being blinded/hexed (until your monk gets it off of you).
Again, something like Mending Touch, Holy Veil or even Purge Sig would do a hell of a lot more for you than spamming a weak DD that kills you as well.
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Old Feb 07, 2008, 08:44 PM // 20:44   #9
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Quote:
Originally Posted by Jetdoc
Actually, putting a minor investment in blood and running Touch of Agony might not be a bad thing to supplement your warrior build. Could be (1) an armor ignoring killing blow; (2) a nice "fill in" while your other warrior skills are charging; (3) a way to keep up the pressure while being blinded/hexed (until your monk gets it off of you).
For touch of agony to be worth it, you should at least be outputting 40+ damage from it, which means 8+ blood magic. If it's not above that point, you can perform a "killing blow" by simply attacking your target, and it won't act as a nice fill-in since auto attack will do more damage. Sure it'll keep up "pressure" but it's also outputting more pressure on your team, since you're likely to sacrifice 50-60 health for...40 damage.

And that's all assuming you spec 8 into blood, meaning you'd lose your second profession completely (no shock, death pact, mending touch), and you'd lose the ability to spec into tactics well (not to mention a 2 point decrease to strength if you're running just 14weap-13str before).
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Old Feb 07, 2008, 09:44 PM // 21:44   #10
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Just let me know when they drop Vampiric Bite/Touch down to 1e then maybe I'll add them to my wars skill bar.

As it is those skills barely work (if at all) on a necro primary let alone a secondary class.
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Old Feb 07, 2008, 10:32 PM // 22:32   #11
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Quote:
Originally Posted by holymasamune
For touch of agony to be worth it, you should at least be outputting 40+ damage from it, which means 8+ blood magic. If it's not above that point, you can perform a "killing blow" by simply attacking your target, and it won't act as a nice fill-in since auto attack will do more damage. Sure it'll keep up "pressure" but it's also outputting more pressure on your team, since you're likely to sacrifice 50-60 health for...40 damage.
My point was that, with armor ignoring damage, it may be able to bypass your target's defenses (i.e. blocking stances/enchantments) that could deal the final blow (which your auto-attacking might not be able to achieve).

I agree that speccing out of one of the lines you described is likely not the smartest thing to do, but it could be possible to work this into a build...I'd like to see if any of us could come up with a viable build to use it rather than just dismiss it.

Last edited by Jetdoc; Feb 07, 2008 at 10:34 PM // 22:34..
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Old Feb 07, 2008, 10:37 PM // 22:37   #12
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i was experimenting with these after the update and I still fund that they tend not to work so well on a nec even after the buffs they would work even less on a warrior so ya....
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Old Feb 07, 2008, 11:24 PM // 23:24   #13
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Quote:
Originally Posted by Crom The Pale
Just let me know when they drop Vampiric Bite/Touch down to 1e then maybe I'll add them to my wars skill bar.

As it is those skills barely work (if at all) on a necro primary let alone a secondary class.
These skills work really well on a Necro as well as touch Ranger as I do have one 2 infact.
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Old Feb 07, 2008, 11:29 PM // 23:29   #14
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You know, it might work but you need to make sure you take as little dmg as you can. Here's the idea.

- Dolyak Signet: Yes you are slower but Dark Pact is range spell.
- Aura of the Lich: Should I explain? 1/2 the dmg from saccing as well as other sources AND it minimize you dmg lost.
- Shield Stance or similar stances for extra protection.

Though, the dmg is REALLY little, you might die before you can kill your target due to degens.

And I would suggest an Ele for that with reduce dmg enchants esp Aura of Restore / Glyph of Rest
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Old Feb 08, 2008, 12:53 AM // 00:53   #15
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Holy crap...

Pure toucher? Hell no...

But that thing where it was mentioned as an unblockable killing blow?!

Now I see no reason to balance between str or tactics, I just match shield req. and the rest can go to 10 blood magic.

My weapon is 16 99% of the time so I'm always hitting hard but if someone starts blocking [or worse, enchant block or ward blocking] NOW WE HAVE A TOOL TO FINISH THEM OFF LAUGHING!! MUAHHAHAHAHAHA

Most of the people I've seen won't start blocking till they feel danger. You usually won't feel endangered till your hp starts to plummet so I can see this working with smart usage. [aka utility, NOT SPAMMING DAMNIT]

Suddenly losing ~50 hp when you thought you bought yourself time should be excellent. Time to reinstall my game to play with these new toys... ^_^
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Old Feb 08, 2008, 02:38 AM // 02:38   #16
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I can't think of a slot that I'd be willing to replace on my axe/tactics build with one of these, but you have to admit, it would be very satisfying, while seeing- miss, miss, miss, etc. to be able to get in a little dmg during a fight. Other than playing around with this, I can't think of a working build using one of those skills, but I'm sure one of you brainiacs can find a way, a challenge was made by the OP: "anyone try to build a warrior toucher?" Can it be done?

EDIT: Let's change the challenge to: anyone able to find a viable way for a warrior to use one of the -1 enrg Nec skills

Last edited by Trvth Jvstice; Feb 08, 2008 at 02:43 AM // 02:43..
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Old Feb 08, 2008, 02:56 AM // 02:56   #17
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Quote:
Originally Posted by Jetdoc
My point was that, with armor ignoring damage, it may be able to bypass your target's defenses (i.e. blocking stances/enchantments) that could deal the final blow (which your auto-attacking might not be able to achieve).

I agree that speccing out of one of the lines you described is likely not the smartest thing to do, but it could be possible to work this into a build...I'd like to see if any of us could come up with a viable build to use it rather than just dismiss it.
I hurd switching targets was gud.
Also, auto-attacking builds adrenaline and is pressure.
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Old Feb 08, 2008, 03:05 AM // 03:05   #18
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Quote:
Originally Posted by Trvth Jvstice
EDIT: Let's change the challenge to: anyone able to find a viable way for a warrior to use one of the -1 enrg Nec skills
BiP Sword Warrior.

[skill]sever artery[/skill][skill]gash[/skill][skill]sun and moon slash[/skill][skill]bull's strike[/skill][skill]blood is power[/skill][skill]frenzy[/skill][skill]rush[/skill][skill]resurrection signet[/skill]

12+1+1 Sword
10+1 Strength
8 Blood

cookie pl0x
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Old Feb 08, 2008, 03:06 AM // 03:06   #19
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Quote:
Originally Posted by Stormlord Alex
BiP Sword Warrior.

[skill]sever artery[/skill][skill]gash[/skill][skill]sun and moon slash[/skill][skill]bull's strike[/skill][skill]blood is power[/skill][skill]frenzy[/skill][skill]rush[/skill][skill]resurrection signet[/skill]

12+1+1 Sword
10+1 Strength
8 Blood

cookie pl0x
The sad thing is, people would probably run this.
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Old Feb 08, 2008, 03:10 AM // 03:10   #20
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Quote:
Originally Posted by Arkantos
The sad thing is, people would probably run this.
Even sadder, is that it'd actually work... kinda. Sword guys are just fine without an elite... and it even packs Bull's Strike. It doesn't matter how /fail your casters are at E-management when they're being BiPed, as evidenced by tank n' spank scrubway teams.

... and the saddest bit? It's still the best thing that can come out of these buffs
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